The Jimmyoneshot user found a very curious problem in RDR2. It turns out that character attrition rate is directly related to frame rate (FPS). The higher the rate, the faster the character is losing weight.
An experiment was carried out: the character ate 4 steaks and went to perform various tasks. The limits were removed and the FPS was 100-130 units. After that, the character ate 4 steaks once again and went to perform the same tasks, but with a locked FPS 30. As practice proved, in the first case, with an unlocked FPS, the depletion rate was 4 times higher.
On consoles, with their limit of 30 FPS, this problem could not be detected in principle. The characters ate 4 steaks a day, were actively engaged in business and even managed to gain weight. But on the PC, if you remove the restrictions, the rate of exhaustion is such that the character in the literal sense of the word dries up before his eyes.
On the one hand, it is not clear how such a serious problem was able to miss the developers. On the other hand, not every PC has enough power to support FPS at 60-80, not to mention 100-130. So, the problem is not actual for the majority of users.