<!--more--><strong> </strong> This is an ASI plugin for Red Dead Redemption 2, ported from ScriptHookVDotNet, based on the C++ ScriptHook by Alexander Blade, which allows running scripts written in any .NET language in-game. <strong>Join the official Red Dead Redemption 2 Modding Discord for the latest information about Red Dead Redemption 2 PC mods</strong> <strong>USE:</strong> Copy ScriptHookRDRDotNet.asi, ScriptHookRDRNetAPI.dll, AND ScriptHookRDRDotNet.ini to your RDR2 Install folder. Install scripts to /scripts/ folder inside root folder <strong>Requirements </strong>C++ ScriptHookRDR2 by Alexander Blade .NET Framework v4.6 or above Visual C++ Redistributable for Visual Studio 2019 x64 <strong>For Developers:</strong> Create .NET Framework project ≥ 4.6 Add Reference to ScriptHookRDRNetAPI.dll use RDR2 namespace **See ExampleScript.cs** <strong>Contributing <strong>The </strong><strong>source for this project is on Github here</strong> </strong><strong>You'll need Visual Studio 2017 or higher to open the project file and the Script Hook RDR2 SDK extracted into "/sdk".</strong><strong>Additionally, create an environment variable called RDR2DN_VERSION and set it to the version you are attempting to build. Any contributions to the project are welcomed, it's recommended to use GitHub pull requests. </strong> <strong>Credits </strong>Crosire (ScriptHookVDotNet)<strong> </strong>Jedijosh920 - lots of help <3 Mooshe - RDR3CrashDiagnostics program <b>1.0.6.0</b> Community changes can be found on Github <b>Credits:</b> Saltyq [embed width="370" height="240"]http://youtu.be/4rzivSCVei4[/embed]